Welcome to to our Total War Warhammer 3 Diplomacy Guide. Part 5 of our beginner series to Total War Warhammer 3. Today we will cover diplomacy and why it is crucial, especially if you don’t want to be attacked by multiple factions.
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Intro: Total War Warhammer 3 Diplomacy
While the name of the game is to conquer everyone, for the most part, you will have to divide and conquer so when you play this game. So before we start getting into the specifics of diplomacy, we will explain why it’s essential. It would help if you thought beforehand about what you will do.
Also, getting into alliances with other factions can give you access to some of their types of troops that you might not be able to get in your faction.
For example, if you have an ally to the west of you, you probably don’t have to worry about being attacked from that direction. That faction will provide a buffer for you from that direction.
Also, you need to be aware of how diplomacy works, as diplomatic mistakes can get you into hot water.
Don’ts of diplomacy
Before we start with what you should do, it’s probably best to start with what you shouldn’t do. First, don’t trespass into another faction’s provinces unless you have obtained military access from them.
Especially if you don’t want to start a war with them, trespassing on their province will make them dislike you, which could lead to a fight with them down the track.
Also, before you engage in any pact, such as a non-aggression pact or trade, you can begin by checking if the faction you are about to engage in a deal with is at war with another faction you don’t want to fight.
If that is the case, you should not deal with that faction as it will make the other faction dislike you. As it can be difficult not to focus on just the thing in front of you, you need to keep an eye on all the factions around you.
The game shows how each faction feels about you and whether their relationship with you is improving or worsening. You need to manage this as if it keeps declining at every turn. It can lead to war.
To give you a specific example, I was playing Greasus Goldtooth, one of the legendary lords of the Ogres. While initially, I managed my diplomacy well, I made a mistake with the Skaven Lord Tretch Craventail.
He had engaged in a war Orcish faction to the left of me that I was initially in a non-aggression and trade pact, and while he offered me a non-aggression pact, I declined because I wanted to stay out of the war between him and the orcs.
But then I saw Tretch was winning the war, but I didn’t engage in a non-aggression pact with him or notice that he was becoming hostile to me until he had finally defeated the orcs to my left, and then he declared war on me, which meant I had to defend from two fronts.
I could have avoided this by seeing he was winning the war and engaged in a non-aggression pact with him while at battle with those orcs, so he might have decided not to declare war on me.
Keeping your neighbours happy, especially the ones you don’t want to attack, is vital to this game so make sure you look at what’s happening around your settlements and see what your neighbours are doing.
As they could turn from many neighbours to many enemies if you are not careful.
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Total War Warhammer 3 Diplomacy Explained
So now that we have covered what you shouldn’t do, we will explain what diplomacy can do for you at the start of the game. First, be aware that when you start a game, you will always be at war with another faction.
Trade can be made early on, especially with the forces of order, and it can get you a bit of extra income at the beginning of the game.
So when you first start playing the game, check your diplomacy menu for which factions you can engage in trade.
The reason for this is two-fold, first because of the extra income and secondly, because it starts building a relationship with that faction which can lead to other diplomatic options.
The next pact you can engage in with a faction is a non-aggression pact that says you and that faction will not attack each other. This, along with trade, is one of the earliest available pacts with other factions.
The next pact is military access, a deal in which both you and that faction can bring armies into each other provinces.
Next is the defensive alliance, which is a kind of alliance where if either you or the other faction have war declared on them, you will both engage in battle with that aggressive faction.
There are some significant advantages to a defensive alliance: once you engage in one, you and the other faction can build an outpost in one of the other faction’s settlements.
It provides additional garrison units for that settlement and allows you to recruit up to four troops from that faction unit list per army you have, which you can see before you build the output. It’s great for getting you access to units you wouldn’t usually be able to access.
Just be careful who you engage in a defensive alliance with, as it could get you into a war you don’t want.
One advantage of the defensive alliance is that if you and the other faction are at war with a specific faction, you can use the war coordination tab to tell your ally to attack a particular enemy lord or settlement.
War coordination also allows you to bolster the defence of a city of yours and will enable you to take control of one of their armies for several turns. War coordination uses what I think is called the loyalty resource.
This resource grows automatically and peaks at a hundred. Players can use this to recruit allied units into their armies, getting their allies to attack enemy settlements, lords, and other things.
This is a brief overview of defensive alliances but be aware that if a faction is already at war with another faction before you engage in a defensive partnership with them, you won’t automatically be at war with that faction.
The defensive alliance only applies if you or your ally have war declared on them while the defensive coalition is in place.
Next is a military alliance, which means that any factions you have a military alliance with will automatically be at war with any faction they are at war with and vice versa.
The military alliance is required to upgrade your outposts to level 3 but think carefully about this before doing it with a faction.
Lastly, I wanted to point out something: trading settlements. Now, this is a valuable feature to use as sometimes you will conquer an enemy settlement but not have the ability to take the entire province right now.
When this happens, it’s just best to trade the settlement to another faction for either gold or to improve the relationship. In this game, it is best to conquer provinces so you can access province edicts for that province.
Only having one settlement in a province can cause problems with control which may result in an early uprising. Hence, sometimes it’s better to trade an outlier settlement for gold to level up your current settlement than try to manage just having one territory.
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