Dark Souls Boss Part 2

Dark Souls Boss Part 2 Feature Image with Gwyn Lord of Cinder from Dark Souls

Before I begin, this is a continuation of a general review to all of Dark Souls, as well as the first half of the bosses of Dark Souls. Whereas that article looks at the themes, and overall enjoyment of the game, this article has a focus on the big enemies you face with titanic healthbars. The demons, gargoyles, fallen warriors, and entities of the abyss. To continue on, we start with one of the most hidden fights in the game, found tucked away in Anor Londo, after defeating the Stray Demon, with;

Also before we start this guide on Dark Souls bosses, don’t forget to check out our merch store if you’re in the US. We sell dnd dice setsgamer t-shirts, and gamer room decoration.

Dark Souls Boss Crossbreed Priscilla

Crossbreed Priscilla

Let’s start with the good things of this fight. The design of this boss is just – amazing. Being a neutral NPC to begin with, only fighting back can paint a sight on how awful the Chosen Undead may be, especially when seeing what happens in Dark Souls III! The design choices and arena make for a great design idea. However, invisibility in a fighting game never works well, unless you’re a green ninja called Reptile. This fight can seem slow, but it does make for a nice finish to this secret area.

Dark Souls Boss Dark Sun Gwyndolin

Dark Sun Gwyndolin

Dark Sun Gwyndolin is one of my favourite characters within the lore, and I find his character to be really interesting! It’s such a shame that his fight seems endless, like the hall you fight him in, but instead of being an interesting idea as to the illusions put upon Anor Londo, the fight is endless due to the monotonous hiding behind pillars thanks to a barrage of spells. Gwyndolin’s adorable, yes, but the fight makes for such a bore! I just wish his fight was just as interesting as his design! Just like Priscilla, this is a fight that is hard to find, and hard to enjoy.

Dark Souls Boss Seath, the Scaleless

Seath, the Scaleless

Many people say that the second half of Dark Souls is not the same game as the first half. I completely agree. After the last two fights, you’d expect the only other Dragon boss fight in the base game to be fun, much less a Lord Soul fight. Seath makes for a sad conclusion to the end of a sad area. Hard pass, Seath should’ve focused on having a good fight rather than focusing on achieving immortality, because then at least I’d remember this fight fondly.

Dark Souls Boss The Four Kings

The Four Kings

As another lord soul boss, found within a rather interesting area known as New Londo Ruins. This area seems like such a breath of fresh air, compared to the tomb of the giants, or anything past the Demon Ruins – that is, if you come prepared. Artorias’ ring is needed to even fight the Four Kings, as well as requiring a cursed item, or to be cursed yourself, to fight off the ghosts of New Londo Ruins. It gets even more fun with the dam bursting, changing the level altogether. The Four Kings themselves are just regular enemies, four times over. They have a fun set of moves and make for a fun fight, but the arena can be seen as bland. The designs though, they are incredible! So abstract and monstrous, it’s unlike anything else you see in this game! It truly makes for a unique experience.

Dark Souls Boss Ceaseless Discharge

Ceaseless Discharge

This is not a boss. This is just showing you how awful of a place the Demon Ruins is. Or just all of Dark Souls’ setting, Lordran. The Ceaseless Discharge’s fight is just as bad as its name. There is not much else to say, other than the armour set you claim before he tries to kill you, as well as his glaring weakness of his oversized arm. Honestly, this makes just as much sense as a boss as any of the Asylum demons past the tutorial. It could’ve worked as a mini-boss.

Dark Souls Boss Centipede Demon

Centipede Demon

This design is a mess, in a good way. In a messed-up, throwing stuff at the wall until it melts in a pool of lava kind of way. The centipede demon is terrifying! Not as terrifyingly bad as it’s arena, but still scary! You need to use a ring within its arena to properly fight against it, lest you want to burn to death. The introductory cutscene is pretty great too, but I would’ve loved to have seen it’s wall-crawling in the fight too.

Dark Souls Boss The Bed of Chaos

The Bed of Chaos

Oh my god. This is the worst fight in the game by a landslide! You should never parkour in a game like Dark Souls! The two ideas never make sense! This fight is purely dreadful and I hate it! There’s nothing good about it in the slightest. It is not rewarding, or fairly challenging. You just need to beg to Fromsoftware that you MIGHT grab onto one of its roots, and if you pass that unfair hurdle, then you win. This boss is awful.

Dark Souls Boss Gravelord Nito

Gravelord Nito

This is the most underrated fight in the game, in my opinion. Nito emits such a powerful aura with his design, that runs unparalleled to anything else found in this game. It’s such a cool moment, dropping into his cavern, only to fight against a horde of skeletons that he deems as pawns, disposable, as his own AOEs hit his allies! He has no care for them, and just wishes to kill you. Such a fun fight, with an even better design.

Dark Souls Boss Gwyn, Lord of Cinder

Gwyn, Lord of Cinder

This fight is pure spectacle, finishing such an incredible game with a sombre, depressing ending. It’s iconic for good reason, and not much else can be said, as it’s all been said before. The arena, music, design, and fight together form a unique fight against the icon of an old, dying era. Gwyn kills it. He’s one of the best bosses ever made, due to his themes, alone. Who would’ve thought that a hollow would be so fulfilling as a final enemy?

Summary of Dark Souls Bosses Part 2

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