Dark Souls Bosses

Dark Souls Bosses Review

Before I begin this guide to Dark Soul Bosses, this is a continuation of a general review to all of Dark Souls. Whereas that article looks at the themes, and overall enjoyment of the game, this article has a focus on the big enemies you face with titanic healthbars. The demons, gargoyles, fallen warriors, and entities of the abyss. In order of bosses (which are tied to repeat bosses), we begin with the Undead Asylum, and later on, the Demon Ruins, with.

Also before we start this guide on Dark Souls bosses, don’t forget to check out our merch store if you’re in the US. We sell dnd dice setsgamer t-shirts, and gamer room decoration.

Dark Souls Bosses Asylum Demon

Asylum Demon/Stray Demon/Demon Firesage

As a first boss in dark souls, this large, hammer-wielding demon makes for a fun challenge, whilst also teaching core mechanics of rolling, as well as teaching the core theme that coming back to a fight later is crucial to the gameplay of Dark Souls. But when the Asylum Demon soars, its clones come crashing down. Both of the repeats are not going to be anybody’s favourite bosses. As repeated fights, they’re already dull, with the only differences between them and the original being some new explosive additions to some attacks. It’s not fun, it’s not interesting, and it is just a shame, really. Regardless, the Asylum Demon itself is a really fun enemy to fight, as a newcomer or veteran.

Dark Souls Bosses Stray Demon

Taurus Demon

Not much can be said about this Dark Souls boss. It’s got a fun introduction, leaping from a tower at the edge of the boss arena, and uses a rather powerful axe. Other than that, it becomes a fodder enemy only a few regions later, and by then, you’ve seen much more impactful monsters. The plunge attack option is very fun, though.

Dark Souls Taurus Demon Boss

Bell Gargoyles

A duo fight, but a pretty fun one, at that. These stone-forged sentinels are found guarding the first belltower, and can spew flames, and attack with the battleaxes melded to their rigid tails. Most duo fights are dull, gratuitous and annoying, but the Gargoyles are a fine exception. Cutting off their tails gives you a pretty nice weapon, as well! Fighting upon a church’s tower is also such a fun concept, fitting with the dark fantasy of dark souls to an incredible level.

Monlight Butterful Dark Souls Boss

Moonlight Butterfly

Such an interesting idea, with awful execution. This winged horror can be found later on as a regular enemy. Its constant barrage of spells are dull and don’t reflect the druidic aspects of the Darkroot Garden at all. It’d be better as an entry fight to the Duke’s Archives, perhaps, and instead have a boss akin reflecting the area. Not much else can be said about this zoner of a boss.

Capra Demon

An interesting design, mixed with an awful series of design choices. A claustrophobic environment, dog minions, and an awful runback to the boss. The Capra Demon takes all of its pros within the design only. It even comes back as a regular enemy, later on! Where’s the originality? It’s not even the only demon that returns as an enemy!

Gaping Dragon

Now, this is a fight. This is a real fight. Look at it! How can you say that trudging through the Depths isn’t worth it, when this is at the end? A dragon, decaying, with fangs and an abyss of a maw. Its arena is also really fun to fight in, and it makes for a memorable first dragon boss fight in all of the Soulsborne Series.

Chaos Witch Quelaag

A barrier to the second bell tower, found beneath blighttown. This half-spider monstrosity provides a fun fight before the awful demon ruins. With an incredible design, the first of many spiders in the series, Quelaag manifests a fiery aura too, which other spiders like The Duke’s Dear Freja cannot exhibit.

As a child of the Lost Izalith, Quelaag is chaos personified, which can be seen in her quick-paced attacks and chittering movements. The enemies already existing within the region seem to have been under her domain, showcasing such power in her design.

Pinwheel

What a joke. If you know how awful this boss is, being placed at the end of the Catacombs, a rather perilous place. This sorcerer, melded with his father, can’t even muster up the strength of a single gargoyle! What else do I have to even say?

Iron Golem

Frankly, I believe this to be one of the most underrated bosses in Dark Souls. A behemoth, with such an incredible design, capable of sending powerful ripples with a slash of a sword. It doesn’t seem like anything else found in the repertoire of bosses. This golem is also susceptible to one of my favourite uses of the environment in all of video games. If you hit this titan at the right spot, at the right time, you can send him tumbling down to his death, in a unique animation!

Great Grey Wolf Sif

Perhaps the most tragic of all fights, this dog is the noble companion of Artorias, and wields their master’s sword to defend his ring, capable of going deep into the Abyss. Sif is a wondrous fight, one which I always face with hesitation in my mind and tears down my face. Why does such a good dog need to be angry at me?

It gets more painful if you have taken on Artorias before fighting them, or you don’t kill them when they’re limping towards you, or whining. Such a tear-jerker! Sif doesn’t deserve this! Why do we need to kill the Four Kings, anyways?

Ornstein and Smough

Perhaps the best fight on this list, so far. An executioner and a dragonslayer. Such a complimentary fighting style. Between Smough’s menacing laugh during the fight, or Ornstein, replicating the lightning cast by Gwyn in the wars long gone, they are a true dynamic duo. They are both Knights of Gwyn, and are found within the incredible Anor Londo within a great hall before Gwynevere’s chambers.

As a fight, it is inherently overwhelming. A key part to the design of the fight is that you are always on your toes. Such an incredible fight is made better upon looking at the lore, revealing that Ornstein is an illusion in this very fight! It is rather incredible, how much detail can be placed into a fight, based off of this. Despite their close friendship, Smough crushes Ornstein when he falls, possibly showing that he is angered at the illusion, whereas if Smough falls, Ornstein grows in size to become a titanic warrior, showcasing that he is, in fact, an illusion.

It’s a perfect gate from the first half of the game, into the second half. Which is why this article is broken into two parts. The second part starts with Dark Sun Gwyndolin, and will delve into the hidden bosses and DLC.

Summary of Dark Souls Bosses

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